Here’s a new release for you. It’s both romantic and hot, while being definitely sci-fi.
Check it out.
When the new girl in town stumbles on a couple with a very unique relationship, she decides to help them with an unconventional solution. But will she manage to keep them together despite the cosmic forces trying to keep them apart, when the very nature of the solution she proposed can get in the way of the couple and when her university professor is opposed to the project?
Rollerball meets GLOW in this bloody mess of a sport story.
When a bankrupt armourer ends up owning a second-rate jugger player, he decides to go for it. But will he manage to even turn a profit, when he knows little about the game and its seedy world, when the opponents play dirty on and off the field, and when the game’s popularity grows with every player injury and death?
Do you wanna watch the bloody game of Cyberpink? Do you wanna meet Pickle Pie? Then read this exciting story where popularity is queen and blood runs pink.
Simply put, GameLit is a kind of story that borrows heavily from videogames, or has direct elements of such a game, like levels, boss-fights, character classes etc. The crunchiest form is LitRPG, but these stories will never be that.
Mythography GameLit will always sit in the intersection of a fun story and one that has some select Game Elements. If you are not a gamer, these stories are still for you. Don’t feel daunted by something you’re not familiar with.
“This is the most comprehensive and useful guide into Augmented Reality I have ever seen. Not only did I learn a lot, I will apply it to our work.”
Let’s design for the best of humanity and the best of technology.
Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis — a world-leading expert in the field — introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed.
If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with this exciting, fast-moving technology.
— STEFAN SAGMEISTER, DESIGNER AND COFOUNDER SAGMEISTER & WALSH INC.
About the author
Dr. Helen Papagiannis is internationally recognized as a leading expert in Augmented Reality (AR). Her work spans over a decade in the field as a researcher, designer, and technology evangelist. She is the former Chief Innovation Officer at Infinity Augmented Reality Inc. (New York and Tel Aviv), and was a Senior Research Associate at York University’s Augmented Reality Lab (Toronto).
Dr. Papagiannis’s presentations and exhibitions include TEDx (Technology, Entertainment, Design), ISMAR (International Society for Mixed and Augmented Reality), and ISEA (International Symposium for Electronic Art). Her TEDx 2011 talk was featured among the Top 10 Talks on AR, and in 2016 she was a finalist for the prestigious World Technology Award. Prior to her augmented life, Dr. Papagiannis was a member of Bruce Mau Design where she was project lead on “Massive Change: The Future of Global Design”, a groundbreaking exhibition and best-selling book (Phaidon, 2004) examining the new inventions and technologies changing the world.