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Level Up Harem Book 2: Desert Raid — Read the First Chapter

Desert Raid

Level Up Harem — Book 2

By Machine George

Desert Raid

Sand. Steel. Stamina.

The guild reward wasn’t gold or gear—it was a Rare Crafting Schematic. The kind that could upgrade their entire party’s equipment tier. But to get it, Jace and his party need to cross the Ash Wastes, survive the antlion sinks, and reach the Obsidian Gate before time expires.

A fennec fox-kin guide with enormous ears and sand goggles joins the team. A rival party with clean sashes and dirty tactics wants the same prize. And somewhere in the heart of the wastes, a Scarab Colossus is waiting that will push them further than they’ve ever gone.

New characters join the party:

  • Nadiya — Fennec fox-kin scout with ears that read wind shifts

Read on Amazon (Kindle Unlimited)


Chapter 1 — Rent, Sand, Resolve

Jace tipped the clay jar and let the last of their coin clatter onto the scarred table. Ten silvers. Fourteen coppers. One foreign bit with a hole in it that no scribe would take without a story. The jar made a hollow sound when he set it down—like a bowl that remembered soup.

“Rent by fifth-bell tomorrow,” Mira said, perched on the windowsill with her knees to her chest, tail flicking an argument with gravity. “Landlord’s eye twitched when he said it. He’s practicing saying late fee in the mirror.”

“We pay him,” Elara said, calm as ever, “or we move our bedrolls to the roof and pretend it’s a blessing.”

Jace stacked the silvers into two careful towers and stared past them at the city—Starfall stretched all the way to the gulf, roofs like scales, alleys full of traffic and intentions. “We won’t earn rent in the training yard.”

“Then we take a board job,” Mira said. “Something with teeth. Teeth pay better.”

Elara’s mouth softened. “Teeth bleed.”

“Not if we use our heads,” Jace said, and pushed back from the table. “Board first. Bench after. If Tamsin’s feeling generous, we borrow a sand kit.”

They stepped into heat that had the manners to be honest. The sun already tanned the day hard. Market calls rang out, gulls argued law with the fishermen, and incense smoke from the Warm Hand shrine curled through it all like a dropped and forgotten ribbon.

The guild hall kept its cool by being stubborn about shade. Scribes nested behind tall desks. A watcher-stone watched the door the way old cats watch mice: with contempt that didn’t rule out affection. The posting board held its square of the world—a riot of parchment under little brass nails.

Mira slid to it first. “Purse-cutter,” she called softly, skimming past the low-coin jobs and the laughable “honor” quests.

Jace joined her shoulder to shoulder. Elara hovered a pace back, fingers warm on his arm in that absent way she had when reading more than ink.

There it was, near the center: clean handwriting, a quick sketch of a salt-glass crowned grove.

DESERT RAID (E)
Oasis glade spirit reports theft of heart-seed by ruin-scavvers.
Recover and return intact.
Non-lethal engagement preferred by local shrine.
Reward: twenty-five silver + boon.
Route: South Gate → Dune Spines → Whispering Grove.
Hazards: antlion sinks; sun-beam corridors; glass wasps; hive galleries.

“Oh, I like it,” Mira said, voice gone low and pleased, like a cat spotting a new high shelf. “Ruin, puzzles, things that bite your ankles.”

Elara touched the line about non-lethal and nodded. “If the spirit asked, someone at the Warm Hand will be listening to see if we honor the request.”

Jace read it twice, imagining the dunes and their special treachery. Heat pressure on lungs, sand that loved you until it didn’t, a ruin’s logic. “E-rank coin, but enough to stop our landlord from being brave. And a boon.”

Mira tapped the corner with one claw. “And rivals. Look—ink’s still wet where someone pried this up and nailed it back. Bright Lances fingers. They like their ‘salvage writs’ more than spirits do.”

As if summoned by the insult, a familiar profile in a too-clean sash slid into his periphery. Torvy of the Bright Lances wore the smile of a man who owned a mirror and consulted it before telling the truth.

“Looking above your weight, Jace?” Torvy drawled. His scribe—thin, pinched, ink-splotched—hovered a pace behind like a shadow that wrote itself.

Mira’s grin turned bright and carnivorous. “Hello, cloth-belt. Find your courage yet, or is your scribe holding it in a jar?”

Elara’s fingers tightened once on Jace’s arm. He took the warning and stepped forward half an inch, enough to put his shadow between Torvy and his people.

“We’re reading,” Jace said.

Torvy made a show of looking bored at the board. “Ah. The sand trifle. Don’t worry. We’ll be gentle with the grove. As gentle as the law requires.”

“The law requires you to respect a spirit’s terms,” Elara said, pleasant—which with Elara meant dangerous in about six heartbeats. “Non-lethal is written clearly.”

The scribe sniffed. “Non-binding suggestion.”

Elara tilted her head. “Only if your conscience is.”

Torvy’s eyes flicked to the corner of the posting where the reward glinted in neat ink. “Twenty-five,” he mused. “You’ll need it.” He let his gaze slide to Jace’s knuckles, still scarred from last week’s training, and waited for Jace to react.

Jace didn’t. He’d learned to spend openings, not trades of insult. “We’ll take it,” he said instead, lifting the parchment free.

Torvy’s smile thinned. “See you in the dunes,” he said, and turned, scribe in tow, like a man who had managed to win by leaving the room.

Mira made an inelegant suggestion with three fingers.

“Later,” Jace said.

She made an elegant echo of the same suggestion with her tail and laughed. “Later,” she agreed.

He took the parchment to the clerk, a lamplight of a woman who’d been watching the exchange with eyes that counted more than coin. “We accept,” he told her.

She dotted a line with neat precision. “Jot your party and mark that you’ve read the non-lethal clause.”

“Jace,” he said.

“Mira,” Mira said, leaning over to steal the clerk’s quill with a flourish.

“Elara,” Elara said, adding a tiny sun symbol by her name that no scribe would dare rub out.

The clerk read them once, then twice. Perhaps the names arranged themselves into a pattern she liked. “You’ll want a Silence Chime for the grove if that dryad’s the kind that hears more than speech,” she said. “And sand anchors, if you mean to cross antlion bowls without ending up on the menu.”

“Bench,” Jace said. “Tamsin?”

“She’s watering a temper this morning,” the clerk said, “but she’ll trade it for metal. Stamp here.”

A cold chime ticked at the back of Jace’s head. It felt like a decision sealing.

[SYSTEM] Quest Accepted: Desert Raid (E)Recover heart-seed (intact). Engage non-lethal where possible.
[SYSTEM] Travel Advisory: Heatstamina regen reduced; hydration rites recommended.

Elara’s eyes unfocused for a breath. She always heard the chime differently—more hymn than bell. “Warm Hand can grant a small rite,” she said, already deciding which verse might persuade passage. “We’ll want to carry blessed water and make offerings if we take from the ruin.”

“Take little,” Jace said. “We need sand anchors more than souvenirs.”

Mira hooked her arm through his as they stepped away from the board, a casual intimacy that felt like luck bumping into him and deciding to stay. “Gear first,” she said. “Then you can shout at the sun about stamina and pace until it blushes.”

He smiled despite himself. “I don’t shout. I brief.”

“You brief like a sermon,” she said. “Elara’s the priest. You’re the shield.”

“If you two are done,” Elara said dryly, “perhaps we collect tools before Torvy buys them all.”

They crossed the hall toward Tamsin’s bench—a cramped kingdom of springs, straps, and ideas she hadn’t been paid for yet. Tamsin herself hammered a rivet with the patience of someone pretending to have it. Leather apron, hair pinned back, goggles perched on her head like a crown she refused to admit she liked.

“If you’re paying me in compliments, turn around,” she said without looking up.

“Paying in coin and gratitude,” Mira said sweetly. “You like one and mistrust the other.”

Tamsin set the hammer down. “Desert kit. I can smell the posting ink on you.” Her gaze snagged on the parchment in Jace’s hand, reading it all without moving her eyes. “Silence Chime, three sand anchors, sun-hoods, dust veils, dune-cooled cloaks if I’ve got them in your sizes. You’re late.”

“Guild clerk said you had a temper to water,” Jace said.

“I watered it,” Tamsin said. “It grew.”

Mira laughed. Elara laid two silvers on the bench—the kind that held more value for their honesty than their weight. “We’ll bring you a rune plate sample if the ruin’s kind,” she said. “You can polish your temper against it.”

Tamsin’s mouth twitched. Not a smile, but the seed of one. “Rune plate? Don’t overharvest. Dryads hold opinions. But if you find a broken panel, I’ll turn it into knee-baffles and make you famous among people who care about knees.”

“Jace cares about knees,” Mira said. “He collects them. Left, right, his, not-his.”

Tamsin slid a tray forward. Three small brass chimes strung with thin silk cords rang almost imperceptibly when Jace lifted them. “Hold this under your tongue if you’re negotiating with a spirit that hears your pulse,” she said. “It softens intent. Doesn’t lie, doesn’t silence you. It just… makes your breath sound like respect.”

Elara handled one as if it might take offense and found the cord’s notch without looking. “Blessings on the hands that make useful things,” she said.

“Blessings on the hands that return them unbroken,” Tamsin replied, deadpan, though her eyes warmed a fraction. “Sand anchors,” she continued, sliding three bronze heads and a length of rope across. “Bite them into the rim, give the line a song, and don’t argue with physics.”

“Physics is rude,” Mira said. “We never argue. We just step aside while it falls down the stairs.”

Jace counted coin. The towers he’d stacked back at the room came apart here, as they always did. Rent had a voice; gear had a louder one. He left the bench lighter and felt better for it.

On the way out, the clerk leaned over her desk. “South gate winds are shifting,” she said. “Dust tells calm, but the gulls say cross-shear by afternoon. If you’re marching, march now.”

“Gulls gossip,” Mira said.

“Gulls see,” the clerk countered.

They took the warning. Outside, Starfall’s wind carried that knife-edge that comes before the blade. Jace adjusted the pack on his shoulder, checked his shield’s fit, felt the familiar tug in his muscles that meant work was close and welcome.

“Pace,” he said, turning to face them both. Elara already had her veils out—clean white that turned her smile into suggestion. Mira stood with sun-hood tilted, ears slotted through, eyes bright with mischief and something kinder beneath. “We go as we trained. Two sprints, one walk. Drink when the sun marks the shadow to your knuckle. We do not chase rivals. We do not race our own lungs. If I say down, you get low. If Elara says stop, you stop. If Mira says the floor’s lying, you believe her.”

Mira dipped into a theatrical bow. “Sir yes sir,” she said, then ruined it by stepping close, rising on toes to kiss his cheek. “Don’t carry the sun for us, Jace. It has its own legs.”

Elara brushed his other cheek with her fingers, cool as a shrine basin. “We’ll bring you your openings,” she said. “Spend them.”

He swallowed both smile and the knot in his chest it wanted to carry. “We leave now,” he said. “Before Torvy talks himself into sense.”

A small cold ping touched the back of his eye—a ghost of future warnings.

[SYSTEM] Travel Condition primed: Desert FatigueHeat drains stamina; shade and hydration rites mitigate.

Elara’s veil fluttered as if hearing the same thing and approving. “I’ll stop at the shrine as we pass,” she said. “Two verses, one bowl. The Warm Hand favors those who speak first and loudest to their own thirst.”

“Make it three verses,” Jace said, thinking of dunes and long walk-backs.

They moved.

South Gate was a mouth that had forgotten how to close. Traders in sand-sleds skidded through, camels blinked their long-lashed indifference, and the guard yawned in a way that implied he defended against boredom, not invasion. Beyond the gate, the world became a grammar of tan and heat and small stubborn plants clinging to their opinions.

By the time the city shrank to a thumb on the horizon, the sand had learned their names. Jace felt it in his calves, shoulders, lungs. The first antlion bowl showed its rim like a smile that didn’t reach the eyes. He pointed. Mira nodded. Elara was already stepping wide.

“Anchor,” he said.

He bit the bronze head into the rim, gave the line a song with his hand, tested the pull. The bowl’s crust sighed a warning, then accepted their weight in the practiced way of traps that prefer to eat without chewing.

“Good sand,” Mira murmured. “Stay asleep.”

They crossed. The wind hushed, then kicked. A whisper rose beneath the crust—the kind of almost-sound Jace had learned to distrust. The world talking in a voice he hadn’t been taught to hear.

He glanced at Mira. She’d frozen in that particular poised way when her body had opinions. Ears high, head cocked a fraction. “Hear that?” she asked, but her mouth said no and her eyes said yes and the hair on his arms agreed with her eyes.

“Nothing,” he said. “Everything.”

“Mm.” She set her foot down one finger’s breadth left, weight easy. The crust under her old footprint caved with a sigh like disappointment. The hole was small. Confidence was smaller. They widened their line and stepped more carefully.

The dunes took them on, one spine at a time. Heat settled over his shoulders like a neighbor who meant well but didn’t understand boundaries. Elara’s voice rose and fell in soft verses that tasted of cool water. Mira hummed a market song about a fishmonger with morals, and Jace laughed—the sound free of counting coins left in jars.

By noon, the whispering grove was a smudge on the horizon, its salt-glass crown catching sun in a way that made his eyes want to blink forever. The ruin showed a low, broken shoulder on the dune beyond, shadow pooled in its mouth.

Rent would be paid. Boons would be asked for politely. Rivals would be handled with proof, not blood.

Jace lifted his hand. The three of them stopped together, like a word ending in agreement.

“Plan,” he said, and saw both sets of eyes sharpen. The city and what it had made of them breathed at their backs. The desert and what it would ask of them breathed in.

“Let’s do it,” Mira said.

He nodded once, felt the weight of shield and the lighter weight of being seen, and started down toward the grove where a spirit waited to ask them what kind of people they were.


Continue the Adventure

Book 1: Starter Dungeon

Book 2: Desert RaidAvailable now on Amazon (Kindle Unlimited)

Book 3: Sky Tower

Book 4: Ice Labyrinth

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Level Up Harem Book 1: Starter Dungeon — Read the First Chapter

Starter Dungeon

Level Up Harem — Book 1

By Machine George

Starter Dungeon

Starter town. Starter dungeon. Starter harem. Level up everything.

Jace needs one clean run to eat today. Instead, he walks out with a room deed, two teammates, and a target on his back.

In a world where dungeon delving pays the bills, Jace enters a starter dungeon expecting a simple E-rank payout. What he finds is more than treasure—he finds people. A sunshine-bright healer and a cat-eyed rogue who see something in him worth following. A room deed that changes his status overnight. Enemies who notice his sudden rise and want to tear it all down.

Expect: mimic doors that bite, slime kings that melt steel, rival delvers who want your loot — and your claim. Light system pings. Squad chemistry. A harem that grows through teamwork.

You’ll enjoy this if you love:

  • Found-party vibes (Healer + Rogue + Tactician)
  • Low-noise LitRPG notifications
  • Rivals, claims, and dungeon politics
  • Harem that builds through trust and shared victories

Read on Amazon (Kindle Unlimited)


Chapter 1

The SYSTEM notification that would change everything arrived three seconds before Jace pushed through the guild hall doors.

[SYSTEM] Warning: Anomaly Detected. Dimensional Stability at 97%.

He dismissed it with a blink—probably another glitch. The SYSTEM had been throwing weird errors all week, and he had more immediate problems. Like not starving.

Jace timed the push through the doors so the battered hinges didn’t announce him. It was still early. The air clung to last night’s stale pipe smoke and the bitter tang of overcooked coffee, but the front chamber already hummed with the loose, anxious noise of F- and E-ranks scraping for daywork. He slid past a pair of tiefling siblings arguing in whispers, then skirted the stunted queue at the commission window. The notice board loomed at the far wall, freckled with thumbtack scars and a few faded red droplets—old blood or pen ink, hard to say.

Nobody met his eye. That was protocol. More than one set of adventurer leathers in the room were held together by kitchen string and hope, and it was a courtesy not to catalogue each other’s poverty too closely.

He took a slow tour of the board: the high-value slips, written on thick, cream-colored vellum, had vanished. E-rank and up, gone by dawn, siphoned off by guild lifers and the occasional hotshot with a connection in the clerical staff. The middle row, yellowed and curled, was mostly labor: graveyard weeding, roof repair, some poultry wrangling for a local noblewoman. Not technically “adventuring,” but enough to keep the guild coffers solvent and the entry ranks from outright starvation.

He needed coin, but not that badly yet. Three months of scraping by on F-rank jobs had left him with just enough to cover guild fees and a shared room at the Bent Nail. One bad run—one injury that required healing he couldn’t afford—and he’d be out on the street. Or worse, back home to face his father’s disappointment.

What remained at the bottom were the jobs nobody wanted—dungeon clearances at the edge of city jurisdiction, old family crypts rumored to be “mildly” haunted, beast culling for creatures considered more a nuisance than a threat. Most slips had been manhandled, creased, or annotated in agitated ballpoint by the desperate: “Previously Cleared” or “Perma-Trap @ Rm. 3” or, underlined three times, “Possible NEST.”

He squinted at the last F-rank hanging at a crooked angle:

Site: Mossy Gate Ruins (F)
Req: Standard.
Reward: 12c, per head.
Notes: Party Size Rec. 3. Guild res. status: POOR.

It was undersigned by a scribe whose handwriting had given up at the word “Ruins.” A gunk-stained thumbprint marked the bottom edge.

He heard the scrape of heavy boots behind him and tensed, but the big guy—a half-orc with one tusk and a four-day stubble—didn’t bother with the low-rank slips. Jace angled his shoulder to block the board, just in case. Technically, jobs were first come, first serve, but scraps like these had a way of getting…disputed.

He plucked the Mossy Gate Ruins slip and slipped it into his jacket. It felt like stealing a dare.

At the front desk, the morning clerk yawned into her sleeve. Her badge read “Vina,” and her hair was held up with the same office pens she lent out for paperwork. She only looked up when Jace slid the slip forward. “For Mossy Gate? That one’s still open?” She didn’t hide the surprise, or the doubt.

“Is now,” Jace said. His voice came out too dry. He tamped it down and tried again: “I’ll take it.”

She pursed her lips, ran her finger down a ledger—her nails were stained a deep, unlucky shade of burgundy—and rapped the relevant line. “You’re the first this week, but heads up, site’s considered a health hazard. Multiple previous teams failed to clear.” She ticked a box with her pen, then fixed him with a look. “F-rankers aren’t covered by guild healers. You know that, right?”

He nodded, waiting for the [SYSTEM] flag to slide into the corner of his vision. The SYSTEM—that omnipresent force that governed adventurers’ progression, tracked their achievements, and quantified their bonds—was sometimes slow to update in the morning. When it didn’t appear immediately, he risked a glance up at the old clock above the board: 08:12. The system usually took a minute to catch up, especially for F-ranks like him.

The clerk’s attention wandered to the argument at the commission window, then to her coffee. “You want the form for a partner match, or is this solo?” she asked, not even bothering to fake optimism.

Jace started to say “solo” but hesitated. Technically, it was safer to queue for a party slot. In reality, the pool was so thin that most applicants were ghosts or green kids even more desperate than him.

“Solo,” he said, because the alternative would take another hour, and there was a storm forecast for the afternoon.

She shrugged, stamped the slip, and slid it back. “You get a postmortem bonus if you bring back teeth. And don’t forget to sign out before you leave. If you don’t, admin fees eat your reward.”

Jace signed the form. “Does anyone ever actually get the postmortem bonus?”

She smiled, sharp and tired. “Only if they come back with the teeth.”

He pocketed the stamped slip, making sure it didn’t crease against the battered notebook in his inner coat. One job a week, that was his ration. There were side hustles, of course—odd jobs, scavenging, the occasional guard work for the brewery or the back alley pawn—but the guild kept a close watch on F-ranks, and more than one infraction would land you in the conscript list. He had no interest in city-issue mail and double shifts on the Watch.

The guild hall’s “canteen” (a euphemism for the four mismatched tables under the stairs) was starting to fill. A half-dozen young hopefuls with secondhand gear eyed each other over weak oatmeal. Jace’s stomach reminded him that it was already nearly half a day since he’d eaten. He crossed to the canteen and scanned for any faces he recognized, then found a corner with a clean enough chair.

The Mossy Gate Ruins were at least two tram stops out, maybe a half-day round trip if he walked. He sipped water from the jug at the center of the table, which tasted faintly like pickles and soap. The system ping finally arrived as he wiped the rim:

[SYSTEM] Quest accepted: Mossy Gate Ruins (F). Party size recommended: 3. Current party: 1.

He studied the message until it faded, as if longer contemplation might make the warning less stark.

The second ping was a “Guild Protip” — “If party incomplete, expect elevated risk of loss of life and/or limb. Consult with local clerics for last rites discounts.”

Jace snorted. The guild loved its disclaimers, as if warning you about death somehow absolved them when you didn’t come back. He closed his eyes and let the discomfort settle in his gut like an old friend. Hunger was a form of information, he’d learned—it told you exactly which rules you could afford to break.

He waited until the canteen noise grew, then stood. He could tell, just from the looks of the other rookies, that the only currency anyone respected at this hour was rumor. He picked up the slip again, already thinking about supplies—rope, a half-charged lantern, maybe a short blade if he could pawn his boots for extra coin.

On his way out, the tiefling siblings from before had reached the board, but he caught the side-eye of one of them—a glint of envy, or maybe just recognition that he’d “won” the last round. He tipped a little nod, which was neither challenge nor apology.

The city’s low fog had barely started to lift, and he drew his jacket tight, re-reading the site slip as he walked. The job wasn’t supposed to be dangerous—just cleanup, residual. But if the last three teams hadn’t bothered to finish, odds were good there was something ugly left inside. Or nothing, and it was all wasted effort.

He’d take either, if it paid.

As he passed the alley behind the guild, he slipped the slip from his pocket and looked at the address again. Someone had written, in a hurried, desperate hand, “Ask for payment up front, if you can.” He smirked. Not possible, not for F-rankers, but he liked the sentiment.

He let the slip ride in his coat, and walked toward the tram.

If he hurried, he could make the first run, and maybe—if he was lucky—be back before nightfall.

He didn’t plan on luck. He’d take hunger, or fear, or whatever else got him moving.

He’d even take company, if it meant a better shot at getting out alive. But as he stepped into the drifting city air, his only company was the faint taste of cold metal and the promise that if he made it through, there’d be enough coin for breakfast tomorrow.

That was enough.


Continue the Adventure

Book 1: Starter DungeonAvailable now on Amazon (Kindle Unlimited)

Book 2: Desert Raid

Book 3: Sky Tower

Book 4: Ice Labyrinth

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Taken by Two Robots

Paula’s bad date goes viral when she jokes about ordering a pleasure robot. Months later, two custom androids arrive at her door — and she throws herself into a life of double fun, total control, and limitless pleasure.

Until they freeze.

Cuffed to her bed with both robots buried inside her, Paula is trapped, helpless, and running out of time. When one of them reactivates, a helpful tech support agent named Alex promises to save her. But the voice sounds familiar. And the rescue isn’t coming.

Taken By Two Robots is a dark MFM sci-fi erotic thriller in the vein of Gerald’s Game — where the line between submission and survival blurs, and the only way out is through.

Available on Amazon

Available on Kindle Unlimited.

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Star Gods

He was forged in blood. Marked by fire. Chosen by no god.

Kalion was born to die in the gladiator pits of a forgotten moon. But when a divine warrior falls before him, Kalion touches the burning Lens — and lives. That shouldn’t be possible. The gods choose their champions. He was never meant to be one of them.

Now Olympus watches him with suspicion. The Titans whisper his name in the void. And the forgotten creators of reality stir in their eternal sleep.

Kalion is no hero. He doesn’t want their war. But the fire inside him won’t go out.

If the gods rule the stars, then he will set heaven on fire.

Star Gods is a myth-infused, hypermasculine space opera — a galactic saga of glory, rebellion, and power that cannot be given, only taken. For fans of Dune, God of War, and Lensman who want their sci-fi epic, muscular, and mythic as hell.

Available on Amazon

Available on Kindle Unlimited.

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Hyper Girls: Arachnette

What would you do if you met your hotter, alternate-universe self?

Nina Park was just trying to survive another day in a city full of exploding super-battles and shredded dating apps. But one freak quantum accident later, she finds herself face to face with her male counterpart: tall, jacked, and bitten by a radioactive spider from another dimension.

Things get complicated. And steamy.

After a fusion fueled by mind-blowing sex, Nina becomes Arachnette — a 2-meter tall, Amazonian superheroine with a thicc body, insane spider powers, and one major anatomical surprise.

She can lift a car. She can stop a train. What she can’t do is web-swing without causing structural damage.

With a mix of laughter, lust, and chaos, Hyper Girls: Arachnette is an over-the-top erotic superhero parody packed with action, one-liners, thicc thighs, villain seductions, and world-saving sex scenes.

Available on Amazon

Available on Kindle Unlimited.

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Mira Speaks French! Level Up Harem Now Available en Français

Level Up Harem — Maintenant en Français !

Mira parle français ! The Level Up Harem series has been translated, and the French edition is now available on Amazon.

If you’ve been waiting to dive into the dungeon-crawling, level-grinding, monster-fighting action en français — now is the time. Grab your copy and follow Mira & Syl as they level up their way through a fantasy world full of danger, magic, and adventure.

Discover the Level Up Harem Universe

Find Level Up Harem on Amazon (Also available in French, German and Spanish)

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New Cozy, fast-paced Harem LitRPG. Party up tonight

Starter town. Starter dungeon. Starter harem. Level up everything.

Jace needs one clean run to eat today. Instead, he walks out with a room deed, two teammates, and a target on his back. It’s an F-rank… the kind you clear in borrowed boots. When a sunshine-bright healer and a cat-eyed rogue grab the same quest slip, Jace does the sensible thing: form a party, keep it tidy, don’t die.

Expect: mimic doors that bite, slime kings that melt steel, rival delvers who want your loot—and your claim. Light system pings. Squad chemistry. A harem that grows through teamwork.

If you love dungeon dopamine, cozy, fast-paced runs, and smart plays over stat sticks, you’ll have fun with this one.

You’ll enjoy this if you love:

• Found-party vibes (Healer + Rogue + Tactician)

• Low-noise LitRPG notifications

• Rivals, claims, and dungeon politics

• Harem that builds through trust and shared victories

Grab it on Amazon

Box Set

Starter town. Starter dungeon. Starter harem. Level up everything.

This is the Uncensored, Uncut, Unavoidable edition.

Preorder now

Meet Mira

Five nights. One vow. The cat-eared rogue who became the heartbeat of Level Up Harem.

Before the desert raids and dungeon runs, there was Mira—small, fast, stubborn, and dangerously principled.

Read Mira’s Story

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Expanding the Parasite Girls series with a ton of new stories!

You seem to be loving the Parasite Girls books so we brought even more to you!

Madison, a timid college girl in the US, just like Akakia, she’s gonna get her life turned upside down by the alien parasite. Read now on Amazon.

Nipple Lab, that crazy scientist can’t stop experimenting with the parasite on herself and others. Read now on Amazon.

And you can also nibble on these sweet, hot shorts. Binge on Amazon here

And we’re also bringing you more stories in the Parasite Girls universe, like Hucow Boss. Coming soon.

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Kindle Countdown Deals: Your Next Filthy Obsession Is On Sale

Hey Mythographer,

It’s Kindle Countdown time. Prices down. Clocks running. Tap your poison:

Top Picks (start here)

  • Zombie Girls — Futa-on-female romance with a twist, and a heroine who refuses to stay down.
    👉 Read now
  • Tank Girls: Platina — Diesel, chrome, and a tank-born bad girl blasting through a war she didn’t start.
    👉 Grab it
  • Nipple Lab (Parasite Girls) — Transformation trouble in a lab where curiosity is a hazard and pleasure is a side-effect.
    👉 Dive in

Mythic & Fantasy Heat

  • Viking Girls: Shield Maidens’ Secret — Runes, raids, and a forbidden rite that could crown—or curse—the clan.
    👉 Raid now
  • Hung: Thorn Queen’s Bargain — A deadly pact in a thorn-ruled court; one queen, one impossible price.
    👉 Enter the court
  • Thorn Queen’s Heat — The bargain comes due—and the crown gets hotter than steel.
    👉 Feel the heat

Cyberpunk & Angels

  • Bronze Girls: Dory — Gods, Mythology, Monsters, and a bronze-bright girl who won’t stay small.
    👉 Grab the spear
  • Pickle Pie: Blowing Smoke (Cyberpink) — A scam, a drone, a girl with nine lives—only one needs to work tonight.
    👉 Play the con
  • Angel Girls: Fallen — Wings singed, halos optional—redemption gets messy when desire takes the wheel.
    👉 Fall with them

One smart pick (non-fiction)

  • We Need To Talk About Bitcoin — Zero fluff, zero tribalism—just the fast, sharp guide you wish you’d read a year ago.
    👉 Skim it, get it

Kindle Unlimited? Binge free. Buying? Countdown = lowest price you’ll see for a while. Some deals are region-limited (US/UK)—if you see full price, that’s why.

See you in the pages,
George (Machine George)

P.S. These prices auto-revert when the timer hits zero. Don’t email me tomorrow saying you missed it—tap now.