There’s something different about this omnibus. We are constantly updating it with all the other books in the God Complex Universe. That’s correct, the omnibus is getting bigger all the time, updated with our new stories. There is a delay in the update (a few months). The price keeps going up, but everyone who purchased it early will keep getting the new files. If you haven’t already, turn on your DLC settings on Amazon so that the file is always up to date. On other retailers, just delete the file and redownload. If you happen to encounter any difficulty at all, just send us an email at mythographystudios@gmail.com and we’ll sort it out.
That’s why this book is important, because it represents the whole body of work. But it also rewards dedicated fans like you, while being an experiment at the same time (We haven’t heard of any other publisher doing it).
Does this evoke the right feel for you? Please comment on this post, we want to hear from you.
I’ve happily stumbled upon this article on what Cyberpunk is and what will be. Which I will happily cannibalize for a few quotes on this post.
It gets a bit academic, and I think the subject doesn’t need that much analysis but I like some of the points. I’ve even had a realization:
A kitsch self-parody
For all its outward cynicism, cyberpunk is often wilfully naive; conspiracies are unravelled, the lone maverick is redeemed, the lone aberration at the head of the system is taken out and all is well again. For all its gritty imagery, this dissonantly contradicts reality. Indeed it is questionable whether cyberpunk is an entirely dystopian genre. For the oligarch-villains occupying the luxury penthouses and boardrooms in which boss battles occur, this is utopia. The ubiquity of scaffolding in the genre’s platform games suggests there is even a building boom. It is a great time to be an engineer. Even for the average citizen, perhaps things aren’t that bad; there are plenty of exotic street-food outlets and sports to enjoy (you can follow the blood and chrome progress of Brutal Deluxe in the Bitmap Brothers’ 2007 Speedball series). Escape to off-world colonies, as we are told repeatedly by advertising neo-blimps, is an option for the rich and genetically sound. Some of the tyrannies are fairly relative. In X-Kaliber 2097 (1994), the reign of the warlord Raptor means “there are no more jobs to go to,” echoing the current fear that automation might render us all unemployable. “Well,” we might say, “thank god for that.” Even when the apocalypse beckons or has already happened (the release of the planet-decimating biochemical Lucifer-Alpha in 1988’s Snatcher, for example), it is survivable.
I like that. Yes, deep down cyberpunk is wish fulfillment, does have a happy ending, the corporations do lose. Vices are plentiful, humanity has far-out options for life extension and survival, heroes are cool and larger-than-life.
My kind of cyberpunk is rather light. All the tropes are there, but they are a backdrop to character and plot. Mega corporations crush people and effectively become worshiped, but we see the casual interactions and the family issues. Not the sweeping socio-economic ones, which frankly, would make a boring read.
Following the maxim of its baptist William Gibson that “the future is already here, it’s just not evenly distributed,” cyberpunk has always been a scrapyard, with pieces of what is to come scattered through the past and present. Indeed, its saving grace is that it recognizes, as other futurology often fails to, that the future will be a collage and it will be considerably older than the present.
That scrapyard is what I try to put in my own stories. A bit of Greek mythology, a bit of plausible technology, a narrative that draws you in, and some action to keep it exciting. Because, make no mistake, violence is at the cybernetic heart of cyberpunk.
The fear and power of plugging in and losing our humanity in the process, continually evident in cyberpunk, is again not new; we find precedents in Descartes’ Demon and Plato’s Cave. There is also a certain guilty pleasure in immersing yourself in a videogame world that warns you of the dangers of immersing yourself in videogame worlds. The early game Interphase (1989), by The Assembly Line, deftly equates virtual reality with dream-space, a crossover we will no doubt increasingly see with advances in VR, AI and augmented reality. At that time such developments seemed the stuff of dreams, but they are incrementally becoming more real. In Ubisoft’s Watch Dogs (2014), the hacking abilities of the lead character Aiden Pearce suggest that the human brain, the city and cyberspace are now interwoven networks. To accumulate great power in the latter two is to potentially wield power over the first.
My main issue with VR is that one. I too have been brought up with Neuromancer, and Matrix more recently (yes I said recently, shuddup), but I don’t think VR is what we thought it would become in those days. I firmly believe, that instead of diving inside the computer world, we will superimpose the digital word over the physical one. A Shared Augmented Reality, giving us information and allowing us to interact with the digital equivalent of the physical objects. In my works, I call it the veil, a shared overlay of public data. For example, when people look at you with SAR glasses or maybe someday contact lenses, they’ll see your public facebook and twitter profile, all available for interaction.
When the daughter of Greece’s premier singer fails to sing as expected, she finds out about a biker group of women. But will she manage to find the elusive Orosa, the bikers’ motovlogger, when all she has to go on are random street-sightings of criminal behaviour, when her family is opposed to her following this path and when her dad’s employer wants to keep her as she was for marketing purposes?
Do you want to know what’s next for the voiceless Aura? Do you wanna meet the Amazons? Then read this coming of age story in a world where fate is quite literal.
Wattpad has done us the honor of featuring the Muse story on the Science Fiction category.
On the verge of abandoning his life-long project, an obsessive physicist hires the innovative service of an android Muse to help him finish his work. But when things start to go missing from his life, he must learn that not all is worth sacrificing on the altar of science before he has nothing left to live for.
Do you want to know what’s next for poor-but-brilliant Yanni? Do you wanna meet the Muse? Then read this unique sci-fi thriller that toys with the very concept of inspiration.
When a group of teenage gamers get shaken down by some local thugs, they decide to test their team skills on the real world. But will they manage to turn their neighbourhood back into a safe place again, when the local gang has kidnapped their friend, when their own inexperience is a threat to their lives, and when their involvement brings in more unwanted attention?
Meet the boys (and a girl)
Detroll is the chief. His hobbies include gaming, strategising and confronting trolls on the internet. Hellbovine is a PVP addict. A second-generation player-vs-player gamer that has taken up his father’s legacy and wants to climb the gaming charts. Ambassador is a sweet kid who works at his father’s gyro place. Zodovolo is pretty much their mascot. And Crazy Iva is the girl they never expected having on their guild (hence the sons naming). But no-one dares call her girl to her face, lest they get their nose bitten off.
Erinyes (known as Furies in Roman Latin) are three goddess avengers of the crimes of murder, unfilial conduct, impiety and perjury. They recently discovered selfies as well.
Yes, mythical creatures now have their own Twitter profiles. Feel free to follow her, if you dare.
In the story Erinyes, Mahi is a self-adoring teenager who, just like most teenagers these days, only cares about the amount of likes and retweets that she gets on her (admittedly hot) selfie pics.
The entity she notices on her selfies is becoming more and more solid, until it actually starts chasing her non-stop. That entity is Erinyes, and she chases her victims precisely every 109 minutes for one frantic minute of intense manhunt. Along with her friend, Deppy, a remarkably tech-savvy girl in her cutesy personality, and the enigmatic Prodromos, a conspiracy-theorist rebel hacker, Mahi has to find out the truth behind an insane corporate conspiracy while Erinyes is following her. Possibly forever.
It offers a chilling perspective that I believe was the core of my main idea for this book. Having it right at the start sets the tone for the rest of the path.
The gods are back in town. Skyscrapers pop out of nowhere all around Athens. Corporations rename themselves as Greek gods. It all started with the Greek crisis of 2009 and it will forever change the world as we know it. Some say that CEO’s have gone mad. Others, that they know damn well what they are doing. That there is something solid amongst the myth. In the day of inter-connectivity and social media admiration, can the ancient myths come back to life?
When the score of a lifetime falls in their lap, Deimos and his team accepts to sneak in a factory and 3D print the client’s secret design. But will they succeed when a pack of well trained Amazons tries to stop them, when things don’t quite go as planned and when the secret design turns out to be something very different?
For some things you have wikipedia, but for other a well-maintained directory is the only thing on the top.
Theoi.com is a site that not only catalogs the ancient Greek myths, but also refers to the passages where everything is mentioned, gives you a latin pronunciation, a Greek transliteration of the name and a ton more info. It is an amazing starting point to do your own research.
Their description:
The Theoi Project, a site exploring Greek mythology and the gods in classical literature and art. The aim of the project is to provide a comprehensive, free reference guide to the gods (theoi), spirits (daimones), fabulous creatures (theres) and heroes of ancient Greek mythology and religion.